It's as if Yuji Naka recreated the button mapping he programmed for Sonic the Hedgehog on the Sega Genesis (Mega Drive for international gamers). In other words, the controls are mapped out in such a way that you jump and use a costume ability no matter what buttons you press - A, B, X, Y, ZL, or ZR on the Switch controller, for example. Most of the problems people have reported in the demo involved identical control mechanics. In addition to announcing a magical fix to the entirety of Balan Wonderworld, Fujimoto also gave a recap of the game's plot, which surrounds two young teens, Leo and Emma, exploring 12 worlds born from the hearts of different people and helping them solve their problems by wearing costumes of different animals to overcome obstacles and defeat the Negati, creatures created by negative emotions, in order to restore balance to Wonderworld. There's just over a week left until launch now, so I hope you all enjoy the world of Balan Wonderworld to your heart's content." "Specifically, the patch will adjust movement controls, camera movement, and rebalancing of the difficulty. However, to offer you all a more balanced gameplay experience, we will be implementing a day one patch for the full game," he said. "There has been a wide range of opinions and responses to the demo, and unfortunately at the current stage of development, it simply isn't feasible to reflect every piece of feedback into the game. Related: SSX Tricky Creator Is Working On A Spiritual Successor To The Original Trilogy However, Fujimoto noted that, as the game is scheduled for release in less than two weeks, all the aforementioned issues that players harshly criticized the demo for won't be fully addressed at this point in the game's development.
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